Medieval 2 Total War Cheat Change Family Members Age
Full War: MEDIEVAL II - Definitive Edition
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Medieval 2 Cheats
Always select the character you want to apply the trait or ancillary to. Use ~ to open the command panel. Remember that each grapheme can accept a limited amount of ancillaries only an unlimited amount of traits. <Text> ways that it is child-bearing and when you do, remove the <>. [Text/More Text] means that you lot have to cull one in the box and replace everything in the [] with your option. (Text) clarifies or explains certain cheats. All "Special Units" can be used in any twelvemonth or historic period by simply inbound the text listed below; the create_unit command is unnecessary for the special units. The Update tab at the bottom shows the dates when new cheats were added to the guide. Please go along in mind that this guide only contains positive traits and ancillaries. Notwithstanding, if you wish to remove ancillary or trait, simply supplant the word "requite" in the commands with "remove". Also, relic ancillaries mostly only work on either priests or imams, rarely do they piece of work on both. Across them, almost all of the traits and ancillaries volition work on whatsoever graphic symbol. If anyone has more commands that I don't already have, please suggest them in the comments expanse.
Diplomat Traits and Ancillaries
give_trait this GoodDiplomat 5
give_trait this ReligiousTolerance three
give_trait this Multilingual 3
give_trait this SmoothTalker 3
give_trait this BraveDiplomat iii
give_trait this NaturalDiplomatSkill three
give_trait this Secretive 3
give_ancillary this diplomatic_escort
give_ancillary this exotic_gifts
give_ancillary this swift_steed
give_ancillary this translator
give_ancillary this foreign_dignitary
Princess Traits and Ancillaries
give_trait this PrettyWoman 3
give_trait this BraveWoman iii
give_trait this FaithfulWoman three
give_trait this UnchasteWoman 2
give_trait this PassionateWoman 3
give_trait this EducatedWoman 3
give_trait this TolerantWoman iii
give_trait this FairWoman 3
give_trait this GoodPrincess 4
give_trait this NaturalPrincess 3
give_trait this HumbleWoman two
give_ancillary this delicate_blade
give_ancillary this fine_cosmetics
give_ancillary this strapping_stallion
Merchant Traits and Ancillaries
give_trait this MerchantsGuildMember 1
give_trait this MerchantsGuildTrained 1
give_trait this WorldlyMerchant 2
give_trait this SecureMerchant two
give_trait this LegalDealer two
give_trait this NaturalMerchantSkill 3
give_trait this GoodMerchant iv
give_trait this Monopolist ii (3 has -one personal security so I always preferred 2)
give_trait this SecurityMerchant i (2 has -ane finance and so I adopt 1)
give_ancillary this counterfeiter
give_ancillary this trick_abacus
give_ancillary this merchant_clerk
Priest/Inquisitor Traits and Ancillaries
give_trait this GoodDenouncer 5
give_trait this GrowingConviction three
give_trait this Peaceful 3
give_trait this Righteous 3
give_trait this Missionary 3
give_trait this Purifier 3
give_trait this TouchedByTheGods iii
give_trait this DivineProtection 3
give_trait this NaturalPriestSkill 3
give_trait this StrongFaith 4
give_trait this PublicFaith four
give_trait this PriestLevel 2
give_trait this GoodDenouncer v
give_trait this SecretlyFemale 1
give_trait this DivineProtection iii
give_trait this Missionary ane
give_trait this NaturalInquisitorSkill 3
give_trait this SecretlyFemale ane
give_trait this TheologiansGuildTrained 1
give_trait this TheologiansGuildMember ii
give_trait this Forced Religious 2 (3 decreases troop morale)
give_trait this AgentPiety 1 (this command maxs out an grapheme's piety)
give_ancillary this witch_hunter
give_ancillary this deacon
give_ancillary this librarian
give_ancillary this monk
give_ancillary this nun
give_ancillary this zealous_disciple
give_ancillary this paladin
give_ancillary this swiss_guard
give_ancillary this executioner
give_ancillary this false_relic
give_ancillary this holy_quran
give_ancillary this holy_mantle
give_ancillary this lock_of_kaaba
give_ancillary this mohammeds_footprint
give_ancillary this crown_of_thorns
give_ancillary this veil_of_veronica
Spy/Assassin Traits and Ancillaries
give_trait this GoodConspirator 3
give_trait this GoodSpy 5
give_trait this NaturalSpySkill 3
give_trait this GoodAssassin five
give_trait this NaturalAssassinSkill 3
give_trait this GoodSaboteur three
give_trait this ThievesGuildTrained i
give_trait this ThievesGuildMember 2
give_trait this AssassinsGuildTrained 1
give_trait this AssassinsGuildMember 2
give_trait this HashashinsGuildMember 2
give_ancillary this accomplice
give_ancillary this monkey
give_ancillary this false_documents
give_ancillary this beguiling_bard
give_ancillary this pickpocket
give_ancillary this handgun
give_ancillary this explosives
give_ancillary this spyglass
give_ancillary this dancer
give_ancillary this courtesan
give_ancillary this femme_fatale
give_ancillary this poisoner
give_ancillary this assassins_blade
give_ancillary this pet_bloodhound
give_ancillary this assassins_apprentice
give_ancillary this nicolau_copernicus
Full general Traits and Ancillaries
give_trait this GoodSiegeAttacker 4
give_trait this GoodRiskyAttacker 2
give_trait this GoodRiskyDefender 3
give_trait this BattleDread 4
give_trait this FactionKiller 4
give_trait this SpyMaster three
give_trait this AssassinMaster 3
give_trait this HarshJustice three
give_trait this Xenophobia 3
give_trait this StrategicSkill iii
give_trait this CounterSpy 3
give_trait this AssassinCatcher 3
give_trait this NaturalMilitarySkill 4
give_trait this NightBattleCapable 1
give_trait this CrusaderHistory 3
give_trait this JihadHistory 3
give_trait this AdoredByPope iii
give_trait this PoliticsSkill 3
give_trait this Loyal iii
give_trait this Brave iii
give_trait this Prim 3
give_trait this Intelligent 3
give_trait this Sailor 5
give_trait this MathematicsSkill three
give_trait this GoodAdministrator three
give_trait this GoodMiner iii
give_trait this GoodTrader 3
give_trait this GoodBuilder 3
give_trait this GoodFarmer 3
give_trait this FathersLegacy 3
give_trait this VictorVirtue 3
give_trait this BattleChivalry 5
give_trait this GoodInfantryGeneral ane
give_trait this GoodCalvaryGeneral 1
give_trait this GoodArtilleryGeneral four
give_trait this GoodGunpowderGeneral 4
give_trait this HighPersonalSecurity 3
give_trait this Energetic 3
give_trait this Dauntless five
give_trait this RhetoricSkill 2
give_trait this StrategicSkill 3
give_trait this TacticalSkill 3
give_trait this Stoic iii
give_trait this Upright three
give_trait this Spotter 3
give_trait this BattleScarred 4
give_trait this HaleAndHearty 3
give_trait this WifeIsCharming 3
give_trait this WifeIsFertile 3
give_trait this GoodCommander 5
give_trait this GoodAttacker 5
give_trait this GoodDefender five
give_trait this BattleChivalry 5
give_trait this RansomChivalry 4
give_trait this StrategyChivalry 4
give_trait this TourneyKnight five
give_trait this EasternWarlord three
give_trait this JaguarWarlord three
give_trait this AcademyTrained 2
give_trait this PopesEnforcer two
give_ancillary this drillmaster
give_ancillary this brilliant_inventor
give_ancillary this physician
give_ancillary this mentor
give_ancillary this academic_advisor
give_ancillary this swordbearer
give_ancillary this master_smith
give_ancillary this tutor
give_ancillary this scribe_ancillary
give_ancillary this bard
give_ancillary this apothecary
give_ancillary this foodtaster
give_ancillary this eunuch
give_ancillary this knight_dread
give_ancillary this knight_beserker
give_ancillary this naive_knight
give_ancillary this knight_chivalrous
give_ancillary this knight_crusader
give_ancillary this knight_santiago
give_ancillary this knight_stjohn
give_ancillary this knight_templar
give_ancillary this master_of_assassins
give_ancillary this master_of_horse
give_ancillary this treasurer
give_ancillary this adultress_foreign
give_ancillary this armour_custom
give_ancillary this chevalier_de_bayard
give_ancillary this priest
give_ancillary this scout
give_ancillary this treasurer
give_ancillary this intrepid_explorer
give_ancillary this sir_william_wallace
give_ancillary this amerigo_vespucci
give_ancillary this marco_polo
give_ancillary this martin_luther
give_ancillary this jan_zizka
give_ancillary this johannes_faustes
give_ancillary this vlad_tepes
give_ancillary this donatello
give_ancillary this joan_of_arc
give_ancillary this simon_de_montfort
give_ancillary this roger_de_moulins
give_ancillary this raphael
give_ancillary this machiavelli
give_ancillary this gerard_de_ridefort
give_ancillary this vasco_de_gama
give_ancillary this arnold_von_winkelried
give_ancillary this john_gutenberg
give_ancillary this albertus_magnus
give_ancillary this roger_bacon
give_ancillary this michaelangelo
give_ancillary this ibn_khaldun
Special Units
rogan (Elephant Artillery)
vindaloo (Elephant Rocketeer)
madras (Elephant)
istanbul (Monster Bombard)
george (Monster Ribault)
houston (Rocket Launcher)
Create_Unit Guide
This section volition cover how to use the create_unit command. In that location are some unfortunate limitations and quirks to this command. Provided you apply quotation marks for the unit ID, you do non accept to worry nearly capitalization, but it does affair for character and settlement names. Y'all tin can't spawn more than v units per control. The experience number must be from 0-9, inclusive. The armor number must be from 0-three, inclusive. The weapon number must be from 0-3, inclusive. I advise only using settlements to spawn in units as the in-game name of a character is non necessarily the name the game uses to refer to them. When you spawn in a unit of measurement with the create_unit command that is not intended for that faction, the unit card uses the placeholder texture and the unit's texture in-battle has some bug as shown in the image. Unfortunately, this can mean that special units like the Boyar or Hand Gunners may non part very well if spawned in for the wrong nation.
The basic format is create_unit <settlement / character name> <unit of measurement id> <amount> <experience> <armor> <weapon>. Hither's an example of how to spawn in iii Huscarls with 9 experience, Level 2 Armor, and Level three Weapons in London: create_unit London Huscarls three 9 two 3. If you are dealing with a city with strange marks, like umlots, y'all can rename the metropolis by clicking on the town's proper name at the top of the construction window.
If the unit of measurement id is more than one discussion, retrieve to include quotes around the id. Here's an case of how to spawn in five Desert Archers with 0 experience, Level 1 Armor, and Level 0 Weapons in Gaza: create_unit Gaza "Desert Archers" 5 0 1 0.
Units like artillery and general's bodyguard have different appearances depending on the culture grouping. Care for the unit ID as if information technology was multiple words and then add a prefix to denote the civilization group. NE means Northern European. SE means Southern European. EE means Eastern European. ME ways Heart Eastern. GR ways the Byzantine Empire. Hither's an example of how to spawn in four Greek Trebuchets with ane experience, Level 2 Armor, and Level 3 Weapons in Constantinople: create_unit Constantinople "GR Trebuchet" iv one 2 3.
If you want to spawn ships, you volition have to select a pre-existing navy and refer to it by the admiral'south proper noun. To find the listing of admirals (as thankfully their names don't change with their traits), right-click on the button at the bottom of your screen labeled "Army" as shown by the image (the image comes from my command testing save which is why I'm the Papal States, FOW is disabled, and I have insane amounts of coin). Remember to include that give-and-take Admiral as part of the character's name. Also, the Armor Level doesn't bear on ships merely must exist included for the command to work properly. Here'southward an example of how to spawn in 1 war galley with 9 experience, Level 0 Armor (as information technology doesn't matter anyway), and Level 3 Weapons in Admiral Vesallius' fleet: create_unit "Admiral Vesallius" "war galley" one 9 0 three.
Here's the link to a website[commands.gg] with a list of the Unit of measurement IDs of all footing units and ships, and it possesses a search part so that the right unit of measurement is easier to find. For those who don't know, a few units/ships don't have an ID which matches its proper name, making it difficult to spawn them in. Too, I realize that some of the IDs listed on the website are incorrect (like the one for Norse War Clerics which should be Armored Clergy), merely information technology's the all-time list I've still found.
Extras
add_money 40000 (Equally far as my testing shows, this is the max amount you tin become at a time)
process_cq <name_of_settlement>
auto_win [attacker/defender] (Affects next auto_resolve battle between role player and AI)
surrender_regions <faction_name> (For Holy Roman Empire, do HRE. For Byzantine Empire, exercise
Byzantium. For Mongols or Timurids, exercise horde)
add_population <name_of_settlement> 5000
toggle_fow
Updates
- Updated 5/16/2017
- Updated viii/6/2017
- Updated three/16/2018
- Updated 5/8/2019 (GoodBuilder provided past "Roronoa Zoro")
- Updated 8/half-dozen/2020 (GoodFarmer provided by "Art")
- Updated 1/17/2020 (Changes made to create_unit based on comments from "Eli, Warden of Ducks" and "jessticles")
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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=913897435
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